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– When did you come up with the title “KOF’94”?Ī: About a year ago. At first we would just use assets directly from the source games for characters from Fatal Fury and Art of Fighting, but in the end we redrew every character, which took up an enormous amount of time. Beyond giving players a huge number of characters to use in team battles, we thought it would be best to make a game that didn’t change mechanics too drastically from what people were already accustomed to.Ī: About two years. – Did you plan on making the general rules of the game similar to those of Fatal Fury Special?Ī: Fatal Fury-type fighting games are some of the most mainstream in the genre, so that was a natural starting point for us. We would be borrowing characters that other teams had created… So then we decided that if we were going to have characters from Fatal Fury, we might as well make a celebration-like game covering all of SNK’s characters.
THE KING OF FIGHTERS '94 HOW TO
– How did you end up deciding to use popular SNK characters from previous titles?Ī: The idea for team battles came first, and then after that was stuff like scheduling, but when we got to thinking about how to make the game popular, the idea of “what if we use characters from Fatal Fury?” came up… but at first there was a decent amount of opposition. When that eventually took form, it became the Team Battle System you see in the current game.
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At that point, we were left with the direction of a “team component” from the previous plan, and thought we would make some kind of team competition-type game like judo or kendo. Eventually, it ended up changing from a side-scrolling action game to the more popular genre of Vs. It was generally referred to by the name “Downtown Team Battle” (laughs). The selling point for the game would be that you lead a whole team, like a team of delinquents, into battle. – How did plans for The King of Fighters ’94 (referred to henceforth as “KOF’94”) begin?Ī: The original idea was that we would make a horizontal-scrolling brawler-type game. The initial plan was “Downtown Team Battle” In attendance were the director in charge of general supervision Ms. Co-Produced by Limited Run Games.The “All About Series” staff went to SNK headquarters nearby the Esaka station in Osaka to carry out an interview with the production staff of The King of Fighters ’94. Licensed for use by Brave Wave Productions. All orders are considered final and can not be canceled. Future production updates will be visible on the product page and your account page. Products are typically not expected to ship until 4-5 months after the preorder window closes.
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For the sequel KOF95, M.Hataya reprised his role while being joined by composers Akihiro Uchida and Pearl Sibakiti. PRE-ORDERS CLOSE ON SUNDAY, APRIL 18TH 2021 AT 11:59PM EASTERN TIMEįeatures newly remastered analog and digital tracks, as well as a booklet containing archival artwork and liner notes by former development team members, including level designer Toyohisa Tanabe.Īs the debut title of SNK’s most iconic fighting game franchise, KOF ‘94, composed by M.Hataya as part of the SNK NEO Sound Orchestra, laid the groundwork for the KOF series’ beloved music. This is an open pre-order for a limited time. The THE KING OF FIGHTERS ‘94 soundtrack and THE KING OF FIGHTERS ‘95 on a single colored record.